Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Calmlander. User Info: B1tman1ac. So if you wanted 3 more to bring your total to 4 your grinding through ish encounters.
Keep in mind that's based on averages so could be less or a lot more, more then likely more. After that, enter in the Maze and fight in the last area ending the battles in one turn, the second or third battle is a King Behemoth, always. That, with a level 99 Thief is what i use to get the Protect Rings. But i wanted to know if the Protect Rings are dropped regularly or i have to fight King Behemoths for one. User Info: Moomba Never tried getting them as a drop.
I always have someone as a Thief for most of the game anyways. Calmlander posted Magic Def. Found In Jade Passage B5.
Dropped By Lamia Queen. The Protect Ring is an interesting item. While it offers nearly the maximum defense you can get in the arm slot with a low weight and magic penalty, its real advantage is its hefty magic defense bonus. Since defense is basically irrelevant in the back row, this is a solid piece of back-row Armor. You'll want to protect your white mage first, though a Ribbon acts as perfect magic defense against most Abilities , so the Protect Ring is best given to someone who doesn't have one of those.
You can get more by killing Lamia Queens , who have a number of other fantastic drops such as the aforementioned Ribbons. Game Name Gloves Protect. Equipped By CDK. Guard Ring. Status Effects Apply: Safe. Equipped By Terra. Merit Award. Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power.
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength. A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination.
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages. The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells.
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt.
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated. The total amount of experience earned for defeating this monster this is split evenly among surviving party members.
The number of hits a monster attempts and the accuracy of each of those hits. Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has. A monster's attack may have a chance to inflict a status ailment when it connects.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split. The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt. Magic defense reduces the amount of damage taken by spells and special attacks.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt. The monster takes double damage from spells or attacks of any of the listed elements. Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed.
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments. The map this shop is located on. What this shop sells; mobile shops are contained within your vehicles; hidden shops sell powerful goods but must be found.
Raise Titan. Related FOG. Type White Magic LV 1. Effect Increases one ally's Absorb by 8 points. Learned by WM. Sold In Coneria G. Really the only thing that makes this Spell at all obsolete is FOG2 , which affects the whole party and adds even more Absorb.
Getting this up on your front-line Warriors should be your first priority against any boss that does multiple hits for significant damage. It can also be helpful for making your mages a bit less squishy in protracted battles. Effect Raises Defense by 8 points.
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