Where to buy companions




















This tab also allows you to check the level of skill your pet has at playing fetch - the fuller the bar, the better they are at playing the game. There are a number of ways that you raise a pet's Friendship Level, with the main one being interacting with them. This includes talking and whistling for their attention. You can also purchase Pet Treats from Van, which cost 1,G each. These will only give you a small friendship boost, so don't feel like you have to spend all your hard earned money on these treats.

If you want to play fetch with one of your pets in Friends of Mineral Town, then you need to buy both of these items. Since pets can only play fetch once they've matured into an adult, you can use the ball to practice playing them with. This will not only increase their skill at fetch, which can be checked by looking at the 'Pet' section of the Relationship tab, but will also help increase your Friendship level with them.

Once your pet is an adult, take the disc out of the Tool Box, and head down to the beach. When you're there, while holding the Disc, read the sign that sits in between Zack's House and Kai's Cafe to be offered the chance to play fetch with your pet. It's important to note that you can play fetch during spring, summer and fall from 6am to 5pm. Even though you can access the beach whenever you like, you still have to follow the rules and not play fetch outside of these times.

The first is how many throws you have, which is dependent on how high your Friendship Level is with your pet. The more hearts you have, the more your pet will want to play with you and the more times you'll be able to toss the Disc. The second is throw distance, which is represented by the gauge on the left-hand side of the screen. This gauge is divided into three sections - green, which is where your pet will be easily able to catch the Disc, yellow, where they still have a chance, and red, which is too far for your pet.

When you're preparing to throw the Disc, the dial will move up and down this gauge and, for a successful throw, you need to ensure that dial lands in the green section. You can increase the green section by practising fetch on your farm with the Ball or by visiting Mineral Beach to play fetch with the Disc. Guapo is the crocodile amigo players will encounter first by playing through the story and reaching the "Juan of a kind" mission in Far Cry 6 at the beginning of the game. Chorizo is the wiener dog ally in the game that uses its cuteness to distract enemies so players can sneak attack enemies.

Chicharron is the rooster ally gamers can unlock in the Sierra Perdida region within El Este. Fans will need to complete the "Man's Best Enemy" mission within the Yaran storyline to add Chicharron to the party. Boom Boom is another dog gamers can add to their team, this time with the ability to tag enemies and loot items from dead bodies.

Those skills make companions a valuable addition to your clan, since the bonuses from them are applied to your own army if a companion is riding with you or any party you assign that companion to lead. Like your character, companions also level up as they gain more experience. That's why it's important to recruit companions early in your campaign so they have a chance to grow alongside you.

Companions aren't yet fully implemented in Mount and Blade 2: Bannerlord, however. Because the game is still in Early Access, there are only a limited number of companions you can recruit, and all of them are randomly generated and unique to each campaign. Taleworlds has plans to add hand-crafted companions with their own backstories, quests, and personality, but for now we have to make due.

The continent of Calradia is a big place, but you have some handy tools to help you track down companions for hire. Here's how to find what companions are available to hire and where they might be located:. These abilities may have usage restrictions, such as requiring a specific weapon type be equipped or a target being below a certain health threshold. Companions attempt to use their abilities in priority order from left to right if they have a valid target and meet any associated requirements of the ability.

Companion abilities utilize a cooldown system to determine frequency of usage, with various abilities having an array of cooldown times. Companions have a large pool of unlockable abilities available to them, which are similar to some abilities you may recognize from various player skill lines. These abilities provide the opportunity for you to customize your Companion's combat role, including tanking, healing, damage, and any hybridization desired to perfectly complement your own ability configuration.

You can customize your Companion using many of your own cosmetic collectibles. This includes mounts, costumes, and outfits. Companions have a default mount which they will utilize when you mount up, but this can be overridden through the Companion menu in your Collectibles UI. Costumes you have unlocked may be applied through the Collectibles tab as well, with any associated applied dyes being shared across your and your Companion's appearance per costume. Visiting an outfit station allows you to configure a dedicated outfit slot, with each Companion having a dedicated slot per account.

You can apply this outfit through the overview screen of the Companion UI. Please note that Companion's head armor is always hidden and will not be displayed regardless of equipment or cosmetic override settings. Additionally, a small subset of mount, costume, and outfit collectibles may not be usable by the Companion based on gender, race, or other restrictions. As you fight with your Companions, they will gain experience and level up. With the exception of their personal quests and rapport, which collectively represents the relationship between each character and the Companion, all Companion progress is account-wide.

Companions are level one when unlocked, with a limited set of ability bar slots and a maximum potential level of Companions level up via experience gained directly from combat. As Companions gain combat levels, their hitpoints and overall power which affects weapon and spell damage increases automatically, additional ability bar slots unlock, and more class abilities become available.

This includes the ultimate slot and ability, which unlock at combat level Experience increasing effects such as holiday bonuses and consumable boosters applied you will provide an indirect benefit to the Companion as well.

Companions have access to several skill lines, each with associated abilities. Most Companion skill lines have three active abilities which can be acquired through leveling up of that skill line.

Companion abilities do not require skill points to unlock and do not rank up or morph over time. Each Companion unlocks with some progress in a few skill lines based on their background, as well as with two combat abilities pre-slotted, so they are immediately combat ready. You can change these as desired. Rapport with Companions begins at cordial, starting with the introductory quest, and may go up and down over time, depending on your actions with the active Companion.



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